Materials & Texturing in 3D Studio Max

Article / 13 January 2023

Using Max’s Slate Material Editor

3DS Max - Projection Unwrap Tutorial
Source: BitHalo

Opacity Maps
White = Opaque (100%) fill
Black = Transparent

Black Image with White Dots

 Bump dots black & white

Bump Maps
White = depth
Black = Height

White areas transparent
 
Result

Metallic Map
Determines areas that are metal or not

White = Metals Parts
Black = Non-Metal

Rust is not considered metal.  If it conducts electricity then it is

Texture Tip for UV Mapping in Photoshop
source: deepfriedectoplasm

Bump Map Parameters


Creating Seamless Textures in Photoshop

Youtube Video

  • Choose canvas size.

  • Create a document 1000x1000 pixels

  • Position texture where you want it to display

  • Rasterize layer

  • Then Crop your layer

  • Then select Filter, other offset (This will reflect image back onto itself)

  • Make offsets, half size of your document, then select ok

  • Zoom in to locate seem, this offset basically places all the edges to the center of the image

  • Now blend the middle cross to make this seamless

  • Use Spotting Healing Brush, and click on the crease to fix

  • Patch Tool also good option